Homologate a car

The order matters. Each step gates on the previous one — reorder them and you waste PI. Walk the list top to bottom for any new build, then use the smells table to audit existing builds.

Build order

  1. 01

    Pick the discipline

    Do  Lock in road / dirt / cross-country / drift / drag before touching upgrades.
    Why  Every upgrade tier's PI-efficiency is discipline-dependent. The same Race-slick tire is the right answer for S1 road and the wrong answer for dirt — and the PI penalty changed in FH6 to make this more punishing.
  2. 02

    Set the target class

    Do  Choose D/C/B/A/S1/S2/X/R. Class caps in FH6: D 500, C 600, B 700, A 800, S1 900, S2 998, X/R uncapped within slot.
    Why  Class boundary determines the PI budget. A 800 PI A-class car will outperform a 701 PI A-class car despite both being "A". Build to within 0–3 PI of the cap.
  3. 03

    Decide drivetrain

    drivetrain-conversion →
    Do  Keep stock unless a swap clearly serves the discipline. AWD swap = 30–80 PI; RWD swap from factory AWD = usually a net loss.
    Why  Drivetrain conversion is the single biggest PI commitment. Get it wrong and your budget for everything else collapses.
  4. 04

    Choose engine swap (or keep stock)

    engine-swap →
    Do  Only swap if PWR clearly improves. Verify before and after.
    Why  A bigger engine that ruins weight balance is a worse car. Many factory engines are already PI-efficient.
  5. 05

    Pick aspiration

    aspiration →
    Do  Default to centrifugal SC for road; twin turbo only on large displacement; positive-displacement for drift/drag.
    Why  Aspiration shape matters as much as peak power. Wrong choice = lag or unusable torque.
  6. 06

    Install chassis fundamentals

    weight →
    Do  Suspension class to match discipline (Sport for B/A road, Race for S1+). One brake tier. Race weight reduction.
    Why  Chassis fundamentals make every later upgrade work. Skipping them is the classic "fast in a straight line, undriveable in corners" build.
  7. 07

    Tires: compound + width

    tires →
    Do  Match compound to surface. Try front tire width before bumping compound a tier.
    Why  FH6 made front tire width a first-class lever. Often beats a compound jump on PI cost.
  8. 08

    Aero, if road racing A-class+

    aero-body →
    Do  Front splitter first (cheap PI). Rear wing only if rear unhooks in fast corners. Widebody only if you need the wider tires.
    Why  Front aero is usually free PI; rear is expensive drag. Widebody is cosmetics unless you use the unlocked fitment.
  9. 09

    Drivetrain parts: targeted, not stacked

    drivetrain-parts →
    Do  Race differential mandatory. Sport transmission at B/A, Race at S1+. Skip Race clutch unless on M/C input.
    Why  Stacking Race-tier on all five drivetrain parts wastes 15–25 PI. Diff unlocks the tuning sliders; the rest are budget calls.
  10. 10

    Power top-up: hit the class cap

    Do  Use engine internals (intake, exhaust, ignition, fuel) to dial PI to the ceiling.
    Why  Power last, after the car can handle it. Internals are cheap PI per HP and trim cleanly.
  11. 11

    Fine-tune with weight, driveline, flywheel, tire width

    Do  When you're 1–5 PI over the cap, these are the surgical trims. When you're 1–5 PI under, these are the cheap top-ups.
    Why  Small adjustments here let you keep upgrades you want elsewhere. The driveline + flywheel pair quietly removes rotating mass too.

Build smells (audit existing builds)

Spot any of these on a build and you have PI to reallocate. The fix column points to the cheapest swap.