Dampers (Bump & Rebound)

Dampers control how fast the suspension moves. Bump = compression speed, rebound = extension speed.

Your dataCar #3650· last 3 laps
Travel oscillation (Δ/frame stdev)0.0114
Front travel p9583.4%
Rear travel p9581.6%
Frames > 95% compressed0.49%

What it does

Springs decide how far the suspension travels; dampers decide how quickly. Stiff dampers make weight transfer feel sharp and immediate; soft dampers smear it across more time so the car feels languid but glued.

Industry rule of thumb (used by ForzaTune and most community calculators): bump ≈ 60–70% of rebound. That asymmetry is because the spring is doing some of the work on the way back — rebound mostly fights overshoot, while bump has to absorb the full hit.

Like springs, dampers can shift corner balance, but the effect only appears during a *transition* (turn-in, throttle-on, kerbs). Steady-state balance is a spring / ARB job.

In-game controls

Rebound stiffness (front/rear)
Range: Often 6–12 on the in-game scale; tied to spring rate
Raise →
sharper rebound, more stable on smooth tarmac; can crash over kerbs
← Lower
softer rebound, soaks up bumps; can let car oscillate
Bump stiffness (front/rear)
Range: 60–70% of rebound is a safe start
Raise →
crisp on turn-in but rejects bumps
← Lower
absorbs hits but allows pitch dive

Watch these telemetry signals

  • Suspension travelsuspension
    Where: Corner panels, suspension bar (0..1, flashes red at >0.95)
    Plot the bar after a kerb: if it bounces back and oscillates, rebound is too soft. If it crashes back down hard, rebound is too stiff.
  • Tire slip ratio (longitudinal)slipRatio
    Where: Corner panels, "slip R" — front/rear and L/R
    Spikes after a bump = wheel skipped briefly → dampers (usually bump) too stiff
  • Tire slip angle (lateral)slipAngle
    Where: Corner panels, "slip A" — compare front vs rear
    Sharp turn-in oversteer that settles after 100 ms = front rebound too aggressive (front pops up, rear stays planted)

Symptom → fix

What you feel Likely cause Try this
Car oscillates after kerbs / bumpsRebound too soft — spring overshoots and dampers don't catch itRaise rebound 1–2 clicks on the offending axle
Car "skips" or loses grip over rough surfacesBump too stiff — wheel can't follow the surfaceLower bump 1–2 clicks; if symptom is one axle only, just that axle
Snap oversteer on turn-inFront rebound too high → front unloads aggressivelySoften front rebound; consider softening rear bump to match
Sluggish response, vague turn-inBump too softRaise front bump 1–2 clicks first

Symptoms that point here

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