Aero (Downforce)

Trades top speed for cornering grip. Effect scales with speed² — irrelevant in slow corners.

Your dataCar #3650· last 3 laps
Top speed356 km/h
Lateral G p95 above 150 km/h0.71 g
Frames above 150 km/h17070

What it does

Aero only matters above ~100 km/h, and grip from downforce scales with the square of speed. At 200 km/h, downforce is 4× what it was at 100 km/h. Below 80 km/h, you might as well not have a wing.

Front aero: run it high. More front downforce means more high-speed turn-in grip. The cost (top speed) is small for the front splitter; the gain (cornering) is large. Default to max front for most circuits.

Rear aero: run as little as you can get away with. Rear wing drag is huge — drop it as far as you can without the rear stepping out in high-speed corners. If the rear feels loose only above 150 km/h, that's a rear-wing problem.

FH6 adds an **aero balance** slider on top of the per-axle wing values — a single % that shifts the front/rear split without re-tuning both ends. Use balance for fine corrections; use the individual sliders to set the absolute level of grip and drag. Widebody kits in FH6 unlock front-axle downforce on cars that previously couldn't adjust it.

Some cars don't have adjustable aero. Some have aero only at one end. Mods/upgrade slots unlock it.

In-game controls

Front downforce
Range: Usually run at max for road and circuit; lower for top-speed builds
Raise →
more high-speed turn-in grip; small top-speed loss
← Lower
better top speed; high-speed understeer creeps in
Rear downforce
Range: Start at minimum; raise only if rear unsticks in fast corners
Raise →
high-speed rear stability; significant top-speed loss
← Lower
big top-speed gain; fast-corner oversteer if too low
Aero balance (% front) — FH6
Range: 45–55% typical; shifts the existing front/rear downforce split
Raise →
more front grip relative to rear — fixes high-speed understeer
← Lower
more rear grip relative to front — fixes high-speed oversteer

Watch these telemetry signals

  • Tire slip angle (lateral)slipAngle
    Where: Corner panels, "slip A" — compare front vs rear
    High-speed corner only: rear slip-angle spike at 180+ km/h but fine at 100 km/h = rear aero too low
  • Speedspeed
    Where: Center panel + replay
    Replay any fast lap; correlate slip events with speed. Slip events that cluster at high speed point to aero, not chassis

Symptom → fix

What you feel Likely cause Try this
Rear pops out only in fast cornersRear downforce too lowRaise rear wing 2–3 steps; recheck top speed
Car feels glued in fast corners but slow on straightsToo much rear wingDrop rear wing 2–3 steps
Fast-corner understeer regardless of throttleFront aero too lowRaise front to max first; if max already, look at front camber/ARB

Symptoms that point here

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